The Wolf, Deer, Rabbit, Bear, and the Human Corpse. Recent changes | New pages | Missing pages, Welcome to the Official The Long Dark Wiki. The developers said that their game was improperly placed on the service without any sort of licensing agreement; Nvidia agreed to remove it as a result.[23]. [21], In April 2016, Van Lierop posted an update about the Story-mode release, explaining that Hinterland had elected to delay the launch of Story mode until it contained 4-6 hours of initial gameplay instead of the originally planned 2 hours. [4] As of September 2019, 3.3 million copies have been sold. The player assumes the role of a crash-landed bush pilot who must survive the frigid Canadian wilderness after a geomagnetic regional storm disaster. [4][22], In February 2020, the developers asked Nvidia to remove The Long Dark from GeForce Now, a cloud streaming service, shortly after the service exited beta and went "live." The Long Dark is a survival game set in an open world environment and played from a first-person perspective. [1][12] Hinterland wanted to explore a post apocalyptic world from the fringes, away from the urban apocalypse, which "we’ve all seen a million times" and away from "B-movie cliches like zombies". Instead of stretching his resources as a survivalist would, he felt "like an insatiable force that roves through the environment, picking it clean." The easiest mode, "Pilgrim", is for players looking for a more exploratory experience, "Voyageur" is a middle ground and the most well rounded with regard to exploration and survival, "Stalker" offers a more hardcore survival experience, and "Interloper" is for players looking for a punishing, difficult experience. [1][2], An alpha version was released through Steam Early Access in September 2014. Polaroids are collectible itemsthat were added in the Fearless Navigator … Early reviews of the alpha release were generally positive, and the game went on to sell around 750,000 copies by April 2016. Currently there are 10 regions, including “Mountain Town”, “Broken Railroad”, “Hushed River Valley”, and “Bleak Inlet”. [31] In an early access review for GameSpot in October 2014, Nick Capozzoli too criticised unrealistic systems, noting that one should not need "a dozen energy bars and a pound of venison to sustain yourself day-to-day" and that "a crowbar [shouldn't] lose half its integrity after being used to pry open a couple lockers". The Long Dark is a first-person, open-world survival game developed and published by Hinterland Games. His post also provided a developmental road-map with short-term, medium-term, and long-term goals for additions and improvements. The Long Dark Wiki is a Fandom Gaming Community. Episodes four and five, to complete the story, will follow later. Immersive first-person exploration game-play featuring a stunning, original art style. [6] On September 17, 2020, it was announced that the game would be coming to Nintendo Switch later that same day.[7]. [19][20] Hinterland were mindful of the game's scope, not wanting to expand the team's size and increase risk, and so limited their Kickstarter stretch goals to those that added quality, rather than those that added in-game content. Hinterland announced the game's voice cast during the Kickstarter campaign, allowing The Long Dark to capitalise on the actors' individual fan bases; the cast announced were Mark Meer, Elias Toufexis, Jennifer Hale and David Hayter. https://thelongdark.gamepedia.com/The_Long_Dark_Wiki?oldid=12003. It is available from 6PM PST on October 29th until 6PM PST on November 12th. The event that triggers The Long Dark is a massive geomagnetic anomaly that affects all electronic equipment. On April 2016, Hinterland announced that over 750,000 copies had been sold across all platforms and expressed gratitude over the 99.78% approval rating from the Steam user-base. Initially, the game did not feature varied experience modes, but due to player demand, Hinterland added three experience modes to accommodate a range of playstyles, and a fourth mode added later. When the player dies, this results in permadeath and the original save file is deleted, forcing the player to start a new game. Escape the Darkwalker is a limited-time Halloween-themed event for 2020, and is the successor to "4 Days of Night" events of previous years. Yet another vital feature of The Long Dark, we have something that saves many people in the early stages of The Long Dark. Brave the elements and other survivors, hunt for supplies, explore the world, uncover the mystery, answer the question: How far will you go to survive? The episodic story-mode for The Long Dark, Wintermute launches with two of the five episodes that form its Season One. Most people who have played the game for even a day are almost certain to come across one of these, we have the Carcass. Wildlife is also present, such as deer which can be hunted for food, and wolves and bears which are a constant threat to the player as they venture outside. [32] With an update later that October, Hinterland doubled the size of the playable area, and expanded it again in February 2015 to bring the size of the game world to 25 km2. This game is Canadian. [29] Andy Kelly, writing for the same publication a month later, praised the atmosphere, highlighting the art style, sound design and lighting. It was released on August 1, 2017. The world is quiet now, and with no lights, the nights are long and dark. It was released on August 1, 2017. [18], Hinterland obtained seed funding from the Canada Media Fund, and in September 2013, launched a Kickstarter campaign for The Long Dark to raise C$200,000 and build a community around the game. We are currently maintaining 1,231 pages (491 articles)! This includes commodities such as food, water, firewood, medicine, and tools such as weapons, axes, knives, and a myriad of other items. [28] Early impressions from critics were generally favorable, but noted the incomplete nature of the game. [3] The alpha version was later launched on the Xbox One as one of the first two launch titles associated with Microsoft's Game Preview Program in June 2015. [1][13] Van Lierop was also keen to impact a Canadian identity upon the game, having been frustrated with homogenised AAA video games which sacrificed character for mass market appeal, he summed up his approach with, "I'm Canadian. All items and wildlife are randomly spawned for every new game, so no two games will be alike for the player. Tools and items degrade over time, forcing the player to make careful decisions regarding their condition and their eventual need for repair. [13], Van Lierop spoke of their studio's approach to early access at the 2015 Game Developers Conference where he warned against allowing the player community to dictate the game's direction. The breathtakingly picturesque Northern Canadian wilderness frames the backdrop for the drama of The Long Dark. Welcome to The Long Dark Wiki The Long Dark is a thoughtful, first-person survival simulation that emphasizes quiet exploration in a stark, yet hauntingly beautiful post-disaster setting. Story mode is episodic and was initially planned to be released late 2014, but was pushed back to late 2016. Had Hinterland pandered to those requests, they might have alienated the silent majority of their player community. Please feel free to contribute by creating new articles or expanding on existing ones. "[14][15], When van Lierop announced the Hinterland team in September 2013, members included Alan Lawrance, formerly a lead at Volition, Marianne Krawczyk, writer of the God of War series, and David Chan, BioWare's first audio designer. [16] A year later, they were joined by Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind. [33][34], Wired writer Matt Peckham labelled The Long Dark a "troubling yet beautiful gem",[35] and joined IGN columnist Lucy O'Brien in recognizing the game's beautiful artistic vision, with O'Brien noting that "Developer Hinterland has gone to great lengths to make the world itself a beautiful place to explore". The objective is for the player to survive as long as possible by scavenging and utilizing whatever resources they may find within the world.

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